How to play
Get started
- Draw a glyph anywhere on the field and its magic wakes at that spot: a line slashes, a circle raises a shield dome, an X fires crossfire beams, a triangle sets a spike trap.
- Monsters walk out of the treeline on the horizon and down toward the village at the bottom of the field. Stop them before the village ring above the huts empties.
- Four creatures come for you: walkers swarm the fence, spitters shell from range, wraiths sprint in bursts from wave 4, and hex-shelled morrows resist slashes and demand spikes or crossfire from wave 8.
- Between waves, read the scout report, choose one blessing to either strengthen a glyph or repair the village, and equip the glyphs that counter the next wave. You carry three glyphs, and a fourth slot opens at wave 5.
- Clear twenty waves to win, then continue into Endless. When the village falls, your number of fully cleared waves is submitted once.